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	<title>Comments on: Principles of Animation - Planning</title>
	<link>http://animationpodcast.com/archives/2005/05/25/principles-planning/</link>
	<description>The Voices of Animation</description>
	<pubDate>Mon, 01 Dec 2008 21:18:17 +0000</pubDate>
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		<title>By: AnimationPodcaster</title>
		<link>http://animationpodcast.com/archives/2005/05/25/principles-planning/#comment-55564</link>
		<dc:creator>AnimationPodcaster</dc:creator>
		<pubDate>Fri, 31 Aug 2007 14:37:42 +0000</pubDate>
		<guid>http://animationpodcast.com/archives/2005/05/25/principles-planning/#comment-55564</guid>
		<description>Hi Susan, thanks for stopping by. So what is Blog Day?</description>
		<content:encoded><![CDATA[<p>Hi Susan, thanks for stopping by. So what is Blog Day?</p>
]]></content:encoded>
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		<title>By: Susan</title>
		<link>http://animationpodcast.com/archives/2005/05/25/principles-planning/#comment-55555</link>
		<dc:creator>Susan</dc:creator>
		<pubDate>Fri, 31 Aug 2007 13:09:30 +0000</pubDate>
		<guid>http://animationpodcast.com/archives/2005/05/25/principles-planning/#comment-55555</guid>
		<description>Fascinating to see the connections between the writing process and the creation process of animation.  I'm visiting here and commenting as part of Blog Day!  I may be back.  thanks.</description>
		<content:encoded><![CDATA[<p>Fascinating to see the connections between the writing process and the creation process of animation.  I&#8217;m visiting here and commenting as part of Blog Day!  I may be back.  thanks.</p>
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		<title>By: Pierre Famador II</title>
		<link>http://animationpodcast.com/archives/2005/05/25/principles-planning/#comment-27728</link>
		<dc:creator>Pierre Famador II</dc:creator>
		<pubDate>Mon, 05 Feb 2007 03:53:48 +0000</pubDate>
		<guid>http://animationpodcast.com/archives/2005/05/25/principles-planning/#comment-27728</guid>
		<description>wow, awsome people.. hi, im pierre famador from philippines. i really love animation. i read some of your opinions and tips.. im so happy to have this site. it really help us for our carrer.. 

thank animation podcast . . . 

pikoy</description>
		<content:encoded><![CDATA[<p>wow, awsome people.. hi, im pierre famador from philippines. i really love animation. i read some of your opinions and tips.. im so happy to have this site. it really help us for our carrer.. </p>
<p>thank animation podcast . . . </p>
<p>pikoy</p>
]]></content:encoded>
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		<title>By: Dorian</title>
		<link>http://animationpodcast.com/archives/2005/05/25/principles-planning/#comment-1985</link>
		<dc:creator>Dorian</dc:creator>
		<pubDate>Sun, 28 May 2006 14:08:25 +0000</pubDate>
		<guid>http://animationpodcast.com/archives/2005/05/25/principles-planning/#comment-1985</guid>
		<description>This is great!
Never looked at a film in these ways and I think from now on I will never NOT do it! :D

I'm not an animator, but there has always been a very strong interest in movies (not only animated) and I think it's "the AAH" that fascinates me. 

I'm studying to become a painter and I think your approach is interesting for paintings, too. There are "single images" in all of these categories, even though AAH is probably the most common. I think one can use this info to make single pieces (as opposed to moving scenes) stronger, more narrative, captivating, entertaining and comical, when one is thinking of these three guys: HA HA!, AHA!, AAH!

Your podcast really get's me very very much interested in animation! 
Thank you,

dorian</description>
		<content:encoded><![CDATA[<p>This is great!<br />
Never looked at a film in these ways and I think from now on I will never NOT do it! <img src='http://animationpodcast.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>I&#8217;m not an animator, but there has always been a very strong interest in movies (not only animated) and I think it&#8217;s &#8220;the AAH&#8221; that fascinates me. </p>
<p>I&#8217;m studying to become a painter and I think your approach is interesting for paintings, too. There are &#8220;single images&#8221; in all of these categories, even though AAH is probably the most common. I think one can use this info to make single pieces (as opposed to moving scenes) stronger, more narrative, captivating, entertaining and comical, when one is thinking of these three guys: HA HA!, AHA!, AAH!</p>
<p>Your podcast really get&#8217;s me very very much interested in animation!<br />
Thank you,</p>
<p>dorian</p>
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		<title>By: joe</title>
		<link>http://animationpodcast.com/archives/2005/05/25/principles-planning/#comment-1524</link>
		<dc:creator>joe</dc:creator>
		<pubDate>Sun, 30 Apr 2006 02:14:22 +0000</pubDate>
		<guid>http://animationpodcast.com/archives/2005/05/25/principles-planning/#comment-1524</guid>
		<description>totally agree with emma about the farewell sequence in Pocahontas. It's even more intense if you watch the 10th Anniversary edition.

another AHH moment is the Part of your World reprise segment in The Little Mermaid

HA HA could be all of Les Poissions

AHH can also be felt when Dory finds Nemo.</description>
		<content:encoded><![CDATA[<p>totally agree with emma about the farewell sequence in Pocahontas. It&#8217;s even more intense if you watch the 10th Anniversary edition.</p>
<p>another AHH moment is the Part of your World reprise segment in The Little Mermaid</p>
<p>HA HA could be all of Les Poissions</p>
<p>AHH can also be felt when Dory finds Nemo.</p>
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		<title>By: emma</title>
		<link>http://animationpodcast.com/archives/2005/05/25/principles-planning/#comment-1215</link>
		<dc:creator>emma</dc:creator>
		<pubDate>Wed, 19 Apr 2006 14:11:36 +0000</pubDate>
		<guid>http://animationpodcast.com/archives/2005/05/25/principles-planning/#comment-1215</guid>
		<description>Other suggestions using The Little Mermaid,Beauty and the Beast and Pocahontas:

Ha Ha:  - nearly ever scuttle scene - thinks that he knows every thing about humans, but doesn't even know what one looks like..... (boat scene especially)

Ha Ha / Aha: Ariels Grotto Sequence - learn and discover ariels true feelings, humerous names for objects ect and sabastian in background.....

Aha: "Belle (reprise)"- the one with Belle on the hill singing.....  you get more of an insight into her desires... it is sang in the first song... but here there is alot more emphesis on her wishes and wants from life, rather than her backstory....

Aah: The last sequence of Pocahontas (the running scene) - you just hope that she makes it to the cliff on time to say good bye one more.... it is a combination of the swelling music- gives me goosebumps!</description>
		<content:encoded><![CDATA[<p>Other suggestions using The Little Mermaid,Beauty and the Beast and Pocahontas:</p>
<p>Ha Ha:  - nearly ever scuttle scene - thinks that he knows every thing about humans, but doesn&#8217;t even know what one looks like&#8230;.. (boat scene especially)</p>
<p>Ha Ha / Aha: Ariels Grotto Sequence - learn and discover ariels true feelings, humerous names for objects ect and sabastian in background&#8230;..</p>
<p>Aha: &#8220;Belle (reprise)&#8221;- the one with Belle on the hill singing&#8230;..  you get more of an insight into her desires&#8230; it is sang in the first song&#8230; but here there is alot more emphesis on her wishes and wants from life, rather than her backstory&#8230;.</p>
<p>Aah: The last sequence of Pocahontas (the running scene) - you just hope that she makes it to the cliff on time to say good bye one more&#8230;. it is a combination of the swelling music- gives me goosebumps!</p>
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		<title>By: AnimationPodcaster</title>
		<link>http://animationpodcast.com/archives/2005/05/25/principles-planning/#comment-139</link>
		<dc:creator>AnimationPodcaster</dc:creator>
		<pubDate>Thu, 16 Jun 2005 18:16:00 +0000</pubDate>
		<guid>http://animationpodcast.com/archives/2005/05/25/principles-planning/#comment-139</guid>
		<description>Thanks a lot Matt.

Cool Anthea. I'm glad you found it valuable. Great blog too!
-Clay</description>
		<content:encoded><![CDATA[<p>Thanks a lot Matt.</p>
<p>Cool Anthea. I&#8217;m glad you found it valuable. Great blog too!<br />
-Clay</p>
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		<title>By: antheakerou</title>
		<link>http://animationpodcast.com/archives/2005/05/25/principles-planning/#comment-138</link>
		<dc:creator>antheakerou</dc:creator>
		<pubDate>Thu, 16 Jun 2005 01:20:30 +0000</pubDate>
		<guid>http://animationpodcast.com/archives/2005/05/25/principles-planning/#comment-138</guid>
		<description>Great insight. All of these moments are what truly matters for the viewer. For me they are definetely the heart of the story, and I will try to apply all these lessons into my future animation. AHA! I've learned something!</description>
		<content:encoded><![CDATA[<p>Great insight. All of these moments are what truly matters for the viewer. For me they are definetely the heart of the story, and I will try to apply all these lessons into my future animation. AHA! I&#8217;ve learned something!</p>
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		<title>By: Matt Vogt</title>
		<link>http://animationpodcast.com/archives/2005/05/25/principles-planning/#comment-137</link>
		<dc:creator>Matt Vogt</dc:creator>
		<pubDate>Tue, 07 Jun 2005 23:57:43 +0000</pubDate>
		<guid>http://animationpodcast.com/archives/2005/05/25/principles-planning/#comment-137</guid>
		<description>Thank you very much for your efforts Clay!</description>
		<content:encoded><![CDATA[<p>Thank you very much for your efforts Clay!</p>
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	<item>
		<title>By: AnimationPodcaster</title>
		<link>http://animationpodcast.com/archives/2005/05/25/principles-planning/#comment-132</link>
		<dc:creator>AnimationPodcaster</dc:creator>
		<pubDate>Fri, 03 Jun 2005 01:31:15 +0000</pubDate>
		<guid>http://animationpodcast.com/archives/2005/05/25/principles-planning/#comment-132</guid>
		<description>I hadn't expected this much conversation, but I think it's great. First let me say that I don't start a shot and ask myself, "Now is this a HAHA, or an AHH?" I presented the idea because it's a concept that I think is very useful as a stepping off point, or at least a way to keep my mind in the sphere of "why is this shot worth animating?" Sometimes I'll get a shot that doesn't grab me and asking myself why it's there can lead me to what should happen in it.

Johannes,
All I can say to that is that a LOT of the time as animators we don't control the story and our only input is on the HOW, not the WHY. So given the choice of making it more entertaining, or as Spielberg might put it, "finding the art," versus matching the animation to the level of the plot, I'd hope we always choose the former. It can be a task sometimes to pull meaning out of uninspired shots, but hopefully (as has been most of my experience) the really lame stuff is identified &lt;em&gt;before&lt;/em&gt; it gets animated. If some thing you work on ends up being a polished turd, at least you can say, "See that polish, that's mine."

Matt,
Your AHA example works from the point of view of Dory, but I've been approaching these from how the audience experiences the film, and in this case there isn't much question who everyone is. I would say, though, that it is moving into the AAH territory since people are so caught up in the story and characters by this point that they can't help but yell at the screen. Just a quick AHA from the same film is when all the fish swim down into the net of the fishing boat to free themselves. Nemo doesn't say, "Hey, I learned this in an aquarium in an dentist's office," but Pixar respected us enough to let us make the connection on our own.

Just to be clear, the AAH is like a sigh, not a startled yelp. So, for you, if when you're watching Snow White in the forest and you feel lost in the moment, then yes, I'd call that an AAH! moment.</description>
		<content:encoded><![CDATA[<p>I hadn&#8217;t expected this much conversation, but I think it&#8217;s great. First let me say that I don&#8217;t start a shot and ask myself, &#8220;Now is this a HAHA, or an AHH?&#8221; I presented the idea because it&#8217;s a concept that I think is very useful as a stepping off point, or at least a way to keep my mind in the sphere of &#8220;why is this shot worth animating?&#8221; Sometimes I&#8217;ll get a shot that doesn&#8217;t grab me and asking myself why it&#8217;s there can lead me to what should happen in it.</p>
<p>Johannes,<br />
All I can say to that is that a LOT of the time as animators we don&#8217;t control the story and our only input is on the HOW, not the WHY. So given the choice of making it more entertaining, or as Spielberg might put it, &#8220;finding the art,&#8221; versus matching the animation to the level of the plot, I&#8217;d hope we always choose the former. It can be a task sometimes to pull meaning out of uninspired shots, but hopefully (as has been most of my experience) the really lame stuff is identified <em>before</em> it gets animated. If some thing you work on ends up being a polished turd, at least you can say, &#8220;See that polish, that&#8217;s mine.&#8221;</p>
<p>Matt,<br />
Your AHA example works from the point of view of Dory, but I&#8217;ve been approaching these from how the audience experiences the film, and in this case there isn&#8217;t much question who everyone is. I would say, though, that it is moving into the AAH territory since people are so caught up in the story and characters by this point that they can&#8217;t help but yell at the screen. Just a quick AHA from the same film is when all the fish swim down into the net of the fishing boat to free themselves. Nemo doesn&#8217;t say, &#8220;Hey, I learned this in an aquarium in an dentist&#8217;s office,&#8221; but Pixar respected us enough to let us make the connection on our own.</p>
<p>Just to be clear, the AAH is like a sigh, not a startled yelp. So, for you, if when you&#8217;re watching Snow White in the forest and you feel lost in the moment, then yes, I&#8217;d call that an AAH! moment.</p>
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