<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.3.1" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>
<channel>
	<title>Comments on: Show 024 - James Baxter, Part Two</title>
	<link>http://animationpodcast.com/archives/2008/03/02/james-baxter-part-two/</link>
	<description>The Voices of Animation</description>
	<pubDate>Thu, 07 Aug 2008 18:42:54 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.1</generator>
		<item>
		<title>By: Dean</title>
		<link>http://animationpodcast.com/archives/2008/03/02/james-baxter-part-two/#comment-63748</link>
		<dc:creator>Dean</dc:creator>
		<pubDate>Sun, 06 Apr 2008 06:10:26 +0000</pubDate>
		<guid>http://animationpodcast.com/archives/2008/03/02/james-baxter-part-two/#comment-63748</guid>
		<description>Another fantastic podcast... and with James Baxter no less!  Once again thank you for putting this together Clay.

It's always strangely inspiring to hear the difficulties even the best animators go through in the beginning.</description>
		<content:encoded><![CDATA[<p>Another fantastic podcast&#8230; and with James Baxter no less!  Once again thank you for putting this together Clay.</p>
<p>It&#8217;s always strangely inspiring to hear the difficulties even the best animators go through in the beginning.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: marcos</title>
		<link>http://animationpodcast.com/archives/2008/03/02/james-baxter-part-two/#comment-63709</link>
		<dc:creator>marcos</dc:creator>
		<pubDate>Sun, 09 Mar 2008 07:51:32 +0000</pubDate>
		<guid>http://animationpodcast.com/archives/2008/03/02/james-baxter-part-two/#comment-63709</guid>
		<description>Animators talking about animation! 
Thanks for giving these amazing artists a voice!</description>
		<content:encoded><![CDATA[<p>Animators talking about animation!<br />
Thanks for giving these amazing artists a voice!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Benjamin De Schrijver</title>
		<link>http://animationpodcast.com/archives/2008/03/02/james-baxter-part-two/#comment-63707</link>
		<dc:creator>Benjamin De Schrijver</dc:creator>
		<pubDate>Sat, 08 Mar 2008 02:12:00 +0000</pubDate>
		<guid>http://animationpodcast.com/archives/2008/03/02/james-baxter-part-two/#comment-63707</guid>
		<description>Wow! These Baxter ones are incredible. They both have already been a huge help. What was most interesting to me is how he seems to approach the rough animation more as some sort of planning stage. So far I'd always approached it as really the animating part, with afterwards mainly "tracing" the rough pass. For my shortfilm now, I wanted to experiment with animating more intellectually, with more realistic drawings, and thus skipping the rough stage. It brought me in difficult situations, both with my work and with my mentor, who preferred me to work rough first. But the way James explains it here makes the rough fase more like a tool of the animation process, rather than almost being the whole animation process itself (with another mainly drawing pass coming after). And it opens my eyes to ways I could use that rough pass even for this particular project.

Can't wait for part 3!

Oh, and I say no to a vid-cast. Maybe once in a while one would be okay, but not everyone has a video ipod, and I prefer to listen away from the computer. And on my bike even a video ipod wouldn't work ^^. Also, I just prefer more sound-only rather than fewer with video.

Thanks for all the effort you put in these podcasts!</description>
		<content:encoded><![CDATA[<p>Wow! These Baxter ones are incredible. They both have already been a huge help. What was most interesting to me is how he seems to approach the rough animation more as some sort of planning stage. So far I&#8217;d always approached it as really the animating part, with afterwards mainly &#8220;tracing&#8221; the rough pass. For my shortfilm now, I wanted to experiment with animating more intellectually, with more realistic drawings, and thus skipping the rough stage. It brought me in difficult situations, both with my work and with my mentor, who preferred me to work rough first. But the way James explains it here makes the rough fase more like a tool of the animation process, rather than almost being the whole animation process itself (with another mainly drawing pass coming after). And it opens my eyes to ways I could use that rough pass even for this particular project.</p>
<p>Can&#8217;t wait for part 3!</p>
<p>Oh, and I say no to a vid-cast. Maybe once in a while one would be okay, but not everyone has a video ipod, and I prefer to listen away from the computer. And on my bike even a video ipod wouldn&#8217;t work ^^. Also, I just prefer more sound-only rather than fewer with video.</p>
<p>Thanks for all the effort you put in these podcasts!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: shawn</title>
		<link>http://animationpodcast.com/archives/2008/03/02/james-baxter-part-two/#comment-63705</link>
		<dc:creator>shawn</dc:creator>
		<pubDate>Thu, 06 Mar 2008 21:09:58 +0000</pubDate>
		<guid>http://animationpodcast.com/archives/2008/03/02/james-baxter-part-two/#comment-63705</guid>
		<description>Another cool podcast! Lots of technical talk which I'm not sure I understand. I've always wondered how animators work with timing a scene out and how they space the movements. Is the X sheet used for this? 

I'm really interested in doing some little animation experiments, is there a software or method you'd recommend?

Thanks!</description>
		<content:encoded><![CDATA[<p>Another cool podcast! Lots of technical talk which I&#8217;m not sure I understand. I&#8217;ve always wondered how animators work with timing a scene out and how they space the movements. Is the X sheet used for this? </p>
<p>I&#8217;m really interested in doing some little animation experiments, is there a software or method you&#8217;d recommend?</p>
<p>Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kate</title>
		<link>http://animationpodcast.com/archives/2008/03/02/james-baxter-part-two/#comment-63703</link>
		<dc:creator>Kate</dc:creator>
		<pubDate>Wed, 05 Mar 2008 20:19:52 +0000</pubDate>
		<guid>http://animationpodcast.com/archives/2008/03/02/james-baxter-part-two/#comment-63703</guid>
		<description>Cheers Clay and James,

One of the best podcasts ever - I listened to it on my way to work and was really inspired. Thank you!</description>
		<content:encoded><![CDATA[<p>Cheers Clay and James,</p>
<p>One of the best podcasts ever - I listened to it on my way to work and was really inspired. Thank you!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andy Seredy</title>
		<link>http://animationpodcast.com/archives/2008/03/02/james-baxter-part-two/#comment-63701</link>
		<dc:creator>Andy Seredy</dc:creator>
		<pubDate>Wed, 05 Mar 2008 14:32:02 +0000</pubDate>
		<guid>http://animationpodcast.com/archives/2008/03/02/james-baxter-part-two/#comment-63701</guid>
		<description>YAY!!!!!</description>
		<content:encoded><![CDATA[<p>YAY!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian Nicolucci</title>
		<link>http://animationpodcast.com/archives/2008/03/02/james-baxter-part-two/#comment-63698</link>
		<dc:creator>Brian Nicolucci</dc:creator>
		<pubDate>Wed, 05 Mar 2008 03:25:26 +0000</pubDate>
		<guid>http://animationpodcast.com/archives/2008/03/02/james-baxter-part-two/#comment-63698</guid>
		<description>Wow, this was my favorite episode yet. Huge thanks to you Clay and all your interviewee's. Fantastic</description>
		<content:encoded><![CDATA[<p>Wow, this was my favorite episode yet. Huge thanks to you Clay and all your interviewee&#8217;s. Fantastic</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: remi</title>
		<link>http://animationpodcast.com/archives/2008/03/02/james-baxter-part-two/#comment-63696</link>
		<dc:creator>remi</dc:creator>
		<pubDate>Wed, 05 Mar 2008 00:07:48 +0000</pubDate>
		<guid>http://animationpodcast.com/archives/2008/03/02/james-baxter-part-two/#comment-63696</guid>
		<description>you rock and so does your podcast!!</description>
		<content:encoded><![CDATA[<p>you rock and so does your podcast!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bobby Pontillas</title>
		<link>http://animationpodcast.com/archives/2008/03/02/james-baxter-part-two/#comment-63695</link>
		<dc:creator>Bobby Pontillas</dc:creator>
		<pubDate>Tue, 04 Mar 2008 23:15:21 +0000</pubDate>
		<guid>http://animationpodcast.com/archives/2008/03/02/james-baxter-part-two/#comment-63695</guid>
		<description>Also, These James Baxter podcasts reaaaally make me want to do some 2D animation again.</description>
		<content:encoded><![CDATA[<p>Also, These James Baxter podcasts reaaaally make me want to do some 2D animation again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bobby Pontillas</title>
		<link>http://animationpodcast.com/archives/2008/03/02/james-baxter-part-two/#comment-63694</link>
		<dc:creator>Bobby Pontillas</dc:creator>
		<pubDate>Tue, 04 Mar 2008 21:36:29 +0000</pubDate>
		<guid>http://animationpodcast.com/archives/2008/03/02/james-baxter-part-two/#comment-63694</guid>
		<description>Great listen as always! 
James mentioned that he doesnt do alot of drawing outside of work and I'm wondering how he could pull off animating these difficult scenes with complex  human leads w/o doing alot tons of figure drawing.
Thats just crazy to me!</description>
		<content:encoded><![CDATA[<p>Great listen as always!<br />
James mentioned that he doesnt do alot of drawing outside of work and I&#8217;m wondering how he could pull off animating these difficult scenes with complex  human leads w/o doing alot tons of figure drawing.<br />
Thats just crazy to me!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
