Month: March 2008

  • Q&A: Using generic rigs

    Q. I was wondering if you had any idea about how recruiters react when seeing generic rigs in the demo reels they receive. I heard that they lose interest as soon as they see animation created using certain “free online rigs”.
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  • New blog section: Q&A!

    The crazy thing about me doing an audio show is that I sometimes find it so darn tough to put my thoughts in to words and then have those words come out of my mouth. Go figure! While I will always strive to improve my “on the air” skills, I find that I receive quite a few questions from listeners that I would like to answer and share with everyone. Most of the time I try to reply to emails, but that only gets the info to one person. To do that in the podcasts would take more time than I’d like to admit. So today a new section is born!

    Simply put, it’s Q&A.

    When I get a question in an email or in the comments of one of the posts that is worthy of singling out, I’ll break it out and drop it in it’s own Q&A post. Eventually, there may be quite a bit of information here that many people would like to know so it seems logical to keep it under the Animation Notebook section of the site.

    Look for the first Q&A later today.

  • Announcing The Animation Podcast Swag Shop!

    Swag Shop poster

    Now you can let the whole world know that the voices in your head are “The voices of animation” by wearing your Animation Podcast t-shirt and Animation Podcast hat while sipping your beverage of choice from your Animation Podcast coffee cup! You can even stick your Animation Podcast magnet to your favorite piece of metal. So don’t walk – RUN! Get to The Animation Podcast Swag Shop (TAPSS to those in the know) and show the love!
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  • Show 024 – James Baxter, Part Two

    James Baxter

    “That’s probably the hardest part, I think, is to be able to capture that lightening in a bottle and, you know, to be able to take that moment of inspiration and for the next week or two weeks maintain that spontaneity.”

    Part two of the interview continues with James Baxter, supervising animator of Belle, Rafiki, Quasimodo, Spirit, and director of the animation for Enchanted. The conversation goes in to deeper detail regarding the technical aspects and processes James applies to his animation and acting – a must-listen for any animators looking to improve their workflow and craft. This is part two of a three part interview.

    [audio:http://media.libsyn.com/media/animationpodcast/AP024.mp3]

    Continue for Show Notes, audio file download links, and comments…
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